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POP WARNER RULES UPDATE

POP Warner Information.

Updated Lopsided Rule Information

RULE 22: SCORES (DIRECTLY FROM NATIONAL RULE BOOK)

S1-LOPSIDED/INTENTIONALLY RUN UP SCORES

Any time a team goes up by 28 points or more, the following will occur.

1.      The official clock will become a running clock and once started can only be stopped for injury of a player or at the discretion of a referee. It cannot revert to a game clock operation for the remainder of the game.

2.      Once a 28-point difference is obtained between the two opponents the winning team cannot pass the ball or run sweeps outside the tackle. If the winning team fails to abide by this rule, each violation will be a loss of down and a 5 yard penalty. This is at the discretion of the game referee.

3.      There will be no Blitzing by either team once the clock becomes a running clock and the lopsided rule is in effect.

4.      There will be no sidekicks at kickoff.

5.      The winning defense team cannot advance a fumble or pass interception. The ball is blown dead immediately. The winning offense may start play action from this point.

6.      The winning team shall make every effort to replace starting players with reserves. Failure to do so will call for an immediate investigation and possible one game suspension if found guilty.

7.      Any coach who employs types of plays without the intent to maximize the action of play shall be in violation of this rule.

8.      The teams are still required to complete the mandatory play rule.

An investigation will be conducted if a game ends with a score differential of 28 points or more.
***THIS RULE APPLIES TO ALL LEVELS OF PLAY***

 

            All Pop Warner Mitey Mite games have a 1 ½ hr time limit. You must stop the game after 1 ½ hours of time have elapsed. A good timer should be able to fit the game in during this time.

 

Below are the Mitey Mite Rules for those officials working POP WARNER. High School rules apply except as noted below.

·         Defensive linemen must line up head to head on the offensive linemen

·         Offensive and defensive linemen must be in a 3 pt stance

·         Linebackers must be 5 yards off the line of scrimmage

The following are the Lopsided rules for all levels

·         There are kickoffs once you get in lopsided situations, but no onsides kicks are allowed. Mitey Mite level recommends that if a bad kick is made and the winning team recovers, give the ball to the losing team.

·         Once you enter lopsided rules, the clock runs and does not stop for the rest of the game

·         No blitzing by either team

·         Winning team must run the ball inside the ends

·         Winning team can not advance a fumble recovery or pass interception.  The ball becomes dead at the change of possession and the winning team retains possession at that spot.

·         Must replace starters unless not enough players available.  However, dominant players must be taken out of their normal positions.  We must police this and tell the coach to take the players out.

·         Losing coach can not challenge the status of a player.  However, all lopsided games will be investigated by PWFL.  The spirit of the rules is to let the losing team lose with dignity.

 


 
Central Florida Officials Association
PO Box 622680,
Orlando, FL 32862-2680