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CFOA Football Officials Manual
 

Basic Principles and Keys(Keys are based on a balanced formation)

 

Ø      Referee Basic Principles

Always work on the throwing arm side of the QB in a position to see the ball and all backs except flankers and split ends.  Count offensive players, confirming count with umpire and defensive count with Back Judge.  Check all backs for illegal motion.  Assist with false starts

Ø      Referee Keys

Quarterback and left tackle, or right tackle if QB is left handed

Ø      Umpire Basic Principles

Read the offensive alignment and know the five ineligibles.  Count offensive players confirming with referee.  Rule on false starts and snap infractions.  Rule on defense using verbal signals to confuse the offense  Check for proper wear of mouthpieces.

Ø      Umpire Keys

Interior Lineman

Ø      Linesman and Line Judge Basic Principles

Count the players of the team whose sideline you’re on.  Read offensive formation and know your eligible receivers.  Watch for illegal formations.  Watch for encroachment and false starts.  Watch backs in motion going away from you to insure motion is legal.  Communicate effectively with other officials concerning formations. Immediately following snap observe action by offensive tackle on your side. 

Ø      Linesman and Line Judge Keys

Eligible receivers on your side. If more than one, the widest receiver

Ø      Back Judge Basic Principles

Count the defense and give proper signal to referee.  Read your keys and know your receivers.  Watch for violations of the two yard belt.  Game timing is your responsibility (25 second clock, one minute time outs, one minute intervals after score, etc).

Ø      Back Judge Keys

In a balanced formation, strength is always considered to be on the line judge’s side.  The back judge’s key is the strong-side receiver on the line, in most cases the split end on the line judge’s side. Your keys can change with shift in offensive formation. 

 

 

Scrimmage Play Basic Starting Positions

Ø      Linesman and Line Judge

The basic starting position shall be on the line of scrimmage ON the sideline.  If the widest offensive player lines up on the hash or closer to the sideline, then remain on the sideline.  If the widest offensive player lines up inside the hash then you MAY (you don’t have to) move on the field, but NEVER closer that 9 yards (top of the numbers if the field is marked with numbers).  On short yardage and goal line plays, you may move closer, but be prepared to retreat to the sideline quickly in case of reverses, quick passes, etc.  Never retreat toward the goal line of the offense.  Always retreat to the sideline.  Never permit an offensive player to line up behind you.  Count players on field from team on your sideline before snap.

Ø      Back Judge

The basic starting position is AT LEAST 18 to 22 yards deep or deeper depending on the deepest defensive back (at least 5 yards deeper than the deepest defensive back)..  Do not allow a defensive back to line up behind you.  Favor the strong side of the field.  Stay between the hash marks before the snap. Count defensive players before snap.

Ø      Umpire

Generally the basic starting position is on the side opposite of the tight end five to seven yards off the ball.  This can vary according to both offensive and defensive formations, strength of the lines in relation to the opponent, etc.  Avoid interference with linebackers/defensive backs and adjust position according to the width of the offensive line splits if necessary.  In conjunction with referee, count offensive players and check for compliance of numbering for interior offensive lineman.   Take your basic position after spotting the ball.  When spotting the ball place the ball at the forward progress spot, look at both the linesman and line judge, insuring they have the correct down, check the box, insuring they have the correct down, and then go to your basic position.  By that time the referee should have given the ready for play.  Do not place the ball and go to the basic position until you complete this procedure.   If the referee chooses to stand at the ball when giving the RFP, spot the ball and go to your position.  Check with the wings and box at that time.  There should not be two officials at the ball when the ready for play is given. 

Ø      Referee

You may start at one of two places.  If you choose to start at the ball, face the offense.   Be aware of substitutions.  If you start from this position, release the umpire.  Do not have both of you standing by the ball.  Give the ready for play and hustle to your basic position.  You may wish to start from the basic position which is on the THROWING ARM side of the quarterback (not directly behind the huddle or always on the wide side of the field) AT LEAST as wide as the tight end and 10 to 12 yards deep.  You should be able to see the ball, backs and the off side tackle.

 

Running Play Coverage

Ø      Linesman and Line Judge

Your basic position should prevent you from getting caught inside.  If, however, you get caught, retreat to the sideline and DOWNFIELD.   Never retreat toward the offensive goal line.  The referee is following the play and is responsible for that area. Never turn your back on a play coming toward you and keep your eyes on the players in front of the runner.  Once the runner is released to you then follow the play as you normally would.  At the snap, observe your keys. Pick up coverage of the runner when he comes into your area.  Cover the run by running parallel to the sideline.  When the run ends on the field of play, hustle to the forward progress spot remaining parallel to the sideline, square off and hustle in for the spot.   Place your downfield foot on the spot (or the ball on the spot if the situation calls for it).  If runner goes out of bounds, go to spot and place downfield foot on the sideline at the forward progress spot.  Face out of bounds and watch for problems.  If no problems occur, and the opposing team’s players have cleared the sideline, turn toward field keeping a downfield foot on the spot.  Hold spot until ball is spotted.  Always be aware of forward progress if runner is thrown back.  Always hustle. Always square off and hustle in for spot if situation dictates it.  If the play goes away from you, observe action behind the runner.  If option, assist with action on the pitch man after the pitch.  Always maintain a position in relation to the runner’s progress even though he is not in your area.  Try to maintain a position in relation to the runner between the umpire, who should be following the play from the middle of the field, and the back judge, who should be keeping separation downfield on a running play.  Be alert, the runner may return to your area. 

 

Ø      Back Judge

From your basic spot at the snap watch your keys.  When you determine it is a run, bracket the runner between you and either the linesman or line judge depending on the side zone where the play is occurring.  Keep the play boxed in.  Never allow the runner to get behind you.  If you start out 22 yards deep and recognize that it is a running play, you should never get beat to the goal line.  Remember, you do not have forward progress at any time during a running play.  There is no reason to get caught too close to the play.  When run ends, go to dead ball area, especially out of bounds, and assist with clean up and ball retrieval.  On long runs, the responsibility for the runner crossing the goal line is shared by you and the wing.  You should get to the goal line in time to set up, facing the side zone of the runner.  When the runner crosses the goal line, wait to give the signal for the wing to get to the goal line, however blow your whistle to stop the action.  Give the signal with the wing.  Remember, the wing may have had the runner going out of bounds.  Always be prepared to recover the ball after the play becomes dead. 

Ø      Umpire

At the snap, watch your keys.  Follow the action around the runner.  On sweeps, move toward the flow and observe action in the side zone between the hash marks and nine yard marks (top of numbers).  When ball becomes dead, proceed to the ball and assist the wing in placing the ball.  Once forward progress is established, retreat to position and spot ball.  Remember, the hash marks are NOT placed on the field as a barrier for umpires.  GO TO THE BALL AND ASSIST.  On short, quick runs between the tackles, you will generally only blow your whistle when the runners forward progress stops at your feet.  DO NOT BLOW YOUR WHISTLE AT ANY OTHER TIME TO INDICATE FORWARD PROGRESS IS STOPPED. 

Ø      Referee

At the snap observe your keys.  If the direction of the running play is not toward you, move toward action parallel to the line of scrimmage and maintaining position in line with the runner’s progress.  Keep the play boxed in with the wings and umpire.  If the run is toward you, retreat far enough to remain out of the play.  Be aware of the runner reversing direction and coming back toward you, sometimes deeper.  Try to keep that 10 to 12 yard separation.  If the run turns upfield, follow the action, keeping the play boxed in as above.  Close on the ball when it becomes dead.  In most cases you are responsible for forward progress and out of bounds spots behind the line of scrimmage.  Be prepared to rule.  Always assist on out of bounds plays, observing after action antics.  Always be prepared to assist with recovering and/or spotting the ball after play becomes dead.  If forward progress is not your responsibility, DO NOT BLOW YOUR WHISTLE.

Forward Pass Coverage

 

Ø      Linesman and Line Judge

By observing your keys, you should be able to determine if the play is a forward pass.  The blockers on your side will either fire out and stop or drop back to block.  The tight end on your side may go straight out or block and then release.  The linebacker on your side should read pass and retreat.  After you read pass, observe the nearest ineligible lineman until the ball is thrown or the eligible receiver closest to you becomes a possible receiver.   The line judge remains on the LOS until the ball leaves the area.  The linesman moves five yards downfield while still observing the blockers on his side.  Both wings are responsible for covering pass receptions on your sideline and in the area between you and the back judge.   If the pass is thrown out of your area, observe action of players other than the pass receiver.  Assist with momentum on interceptions near goal line.

Ø      Back Judge

Observe your keys. Your responsibility is on that receiver from the time the ball is snapped until it becomes necessary to cover action in your area.  Be prepared to rule on complete/incomplete if the pass is in your area of responsibility, normally more than 15 yards from the LOS and jointly with the wings on deep sideline passes.  Always keep an eye on the deepest receiver.  Never let a receiver get behind you.  Goal line responsibility on long pass plays is jointly shared by you and the wings, the same as a run.  The only exception would be a deep pass, not near the sidelines where it is apparent that the receiver did not go out of bounds.  Be on the goal line when the receiver crosses and give TD signal.  Assist with momentum on interceptions near goal line.

Ø      Umpire

Observe your keys and when a forward pass is read move toward the LOS.  It is your responsibility whether or not the forward pass crosses the neutral zone.  Be prepared to pivot quickly on low trajectory and short passes and to assist on trapped passes over the middle. Continue to cover your area of responsibility after the pass.  Responsibility the same for running play after the receiver becomes a runner.  Watch for ineligibles downfield. 

Ø      Referee

Observe your keys at the snap, especially the tackle opposite your side.  You are responsible for the passer until there is no threat of a foul. After pass has been released, verbalize that “The pass is away”.  Rule on the legality of a forward pass thrown behind or beyond the neutral zone or out of bounds.  Rule on intentional grounding.  Be prepared to consult with other officials on the position of eligible receivers.  Be prepared to assist with spotting of the ball if the umpire is assisting with retrieval. 

Ø      All Officials

All officials should be alert for eligible receivers out of bounds and for an illegal pass.  Observe touching or catching by an ineligible receiver.  Watch for holding which affects the play.  When ruling on incomplete pass only give the “incomplete” signal, not the incomplete signal followed by the stop clock signal. 

Goal Line Plays

Ø      Linesman and Line Judge

Basic position is same for scrimmage play.  When snap comes from 5 yard line in, move to the goal line at the snap.  In order to rule on a score you MUST be on the goal line.  Work back for run not reaching the goal line.  Be alert for a pass in your direction.  When formation is tight and it has been determined it is a run up the middle, go to goal line and start to pinch in.  When you determine that there is a score hustle toward the ball and give TD signal.  Unless the off side wing sees the score, DO NOT ECHO THE SIGNAL.  SEE THE BALL BEFORE SIGNALING TD OR DETERMINING IF RUN WAS STOPPED SHORT.

Ø      Back Judge

If ball is snapped from the 10 yard line in, your starting position is on the end line.  If the play starts from between the 20 and 10, your position should be EITHER the goal line or end line, never in the middle of the end zone.  You are responsible for the end line from sideline to sideline.  You should only give the TD signal if it is a complete pass in the end zone and in your area of responsibility. 

Ø      Umpire

Your starting position needn’t be as deep as scrimmage plays.  When the ball is snapped on or inside the 5 yard line you are primarily responsible for the line of scrimmage in determining whether or not the passer was beyond the line.  Also may assist the wings in determining whether ball crossed goal line (NOT WHERE FORWARD PROGRESS WAS STOPPED).  NEVER GIVE A TD SIGNAL NOR BLOW YOUR WHISTLE INDICATING A TD.  THERE IS NO WAY YOU KNOW WHETHER OR NOT FORWARD PROGRESS WAS STOPPED BEFORE THE BALL CROSSED THE GOAL LINE.

Ø      Referee

Starting position is same for any scrimmage play.  Signal score ONLY if you’re positive all requirements have been met.  Don’t be in a hurry.  You may see a wing signal score only to have had another official have a flag on the play.  Face the press box when giving the signal. 

Scrimmage Kicks (Punts)

Ø      Linesman and Line Judge

Linesman:  Start from basic position.  After snap, hold your position until ball crosses neutral zone.  Be prepared to signal if ball was tipped.  Move slowly downfield covering the runner if he enters your area.  Clean up behind play if the line judge has the runner.

Line Judge:  Start from the basic position.  Release on the snap.  Cover runner if he enters your area of responsibility.  Clean up behind play if the linesman has the runner.

Ø      Back Judge

Starting position is 5 yards deeper than the deepest receiver 5 to 7 yards wide, cheating toward the linesman’s side of the field.  Remind receiver of the requirements of a valid and legal fair catch signal.  If kick is short to either sideline, the wings have responsibility for the ball.  On all other kicks, cover the receiver, moving to a position where you can observe first touching and interference and action by and on the receivers.  You are responsible for all kicks on the ground or in the air that travel more than 25 yards.  If you cannot determine where a long kick went out of bounds, raise your hand on the sideline and the referee will assist you.  Rule on momentum on kick receptions near goal line.

Ø      Umpire

Watch for action on the snapper.  Watch for holding which affects the play.  Watch for tipped balls.  After the players go past your position, turn and move toward the return area.  If kick is short or partially blocked, assist in determining if the ball crossed the neutral zone. 

Ø      Referee

Take a position parallel or slightly in front of and to the side of the kicker, wider than the tight end and on the kicking foot side.  Watch the ball from snap to kick while watching the blockers and kicker.  Be in a position to be even with the kicker when he kicks the ball.  If kick is from the end zone, observe action around the end line.  After the kick move SLOWLY downfield.  Remember, if there is a long return, you become the back judge and have goal line responsibility.  There are 4 other officials covering the kick.  There is no hurry for you to get there.  Observe action on the kicker after the kick.  If the ball goes out of bounds and the back judge raises his hand indicating he needs assistance, stop.  When the back judge reaches the spot where you determined it went out of bounds, give a chopping motion. 

Ø      All Officials

Be alert for blocked or fake kicks and recovery of same.

Scrimmage Kicks (Tries and Field Goal Attempts)

Ø      Linesman and Line Judge

If referee has his back to you, your position is under the upright not covered by the back judge.  If the play is a fake, you have responsibility for the end line from the middle of the field toward your sideline.  You do not have responsibility for the sideline.  That is the referee’s responsibility.  If the referee is facing you, the entire LOS is your responsibility.  Be prepared to rule on false starts and encroachments on the entire LOS.  If you wish to cheat in, come in no farther than nine yards.  Remember, the sideline is still your responsibility.  Don’t get caught inside on a fake.  If a field goal attempt is short and does not go into the end zone, it is a live ball.  The wing under the goal post should then cover his sideline.

Ø      Back Judge

Starting position is under the upright not occupied by a wing.  Rules on kick and has whistle responsibility when it is apparent the kick is over.  On fake has end line responsibility from middle of field to sideline on his side of field. 

Ø      Umpire

Starting position is wide and to the side of the wing under the goal post.  Observe action around the snapper.  Watch for holding.  On tries, do not watch the ball after it crosses the neutral zone.  Watch the line for activity.  On field goals, when ball crosses the neutral zone, pivot and assume the same responsibilities as a punt. 

Ø      Referee

Starting position is at least five yards to the side of the potential kicker FACING THE HOLDER.  Watch backs, holder and kicker.  If it is a fake, or a run or pass develops, retreat to the sideline behind you.  You now have sideline, and forward progress responsibilities. 

Ø      All Officials

Remember, it could be a fake or a botched attempt which turns into a run or pass.  Keep the whistles out of your mouths especially on a field goal attempt.

Free Kicks

Ø      Linesman

On the chain side of the field at approximately the 20 yard line.  You may adjust based on the strength of the kicker.  Responsible for medium to deep kicks out of bounds and assisting with deep kicks over the goal line at the side line.  Has responsibility for the runners forward progress and OOB from the point of the reception to the goal line.  Assists with ruling on momentum on receptions near goal line.

Ø      Back Judge

The back judge is responsible for insuring the kicker is supplied a football.  Back judge lines up on the kickers restraining line on the chain side of the field.  Rules on off side by kicking team, first touching, and illegal kicks.  Rules on short kicks going OOB.  If kick is long, and kicking team clears his area, goes to hash mark on his side of field.  Watches for fouls on the return.    When it becomes apparent that the return may go for a score, retreats toward the goal line.  Should go to the goal line at the middle of the field to rule on possible TD.  Don’t let the runner get behind you

Ø      Line Judge

Lines up on the non chain side of the field on the receivers restraining line.  Rules on encroachment by receiving team, first touching, and illegal kicks.  Rules on short kicks going OOB.  If kick is long, once the kicking team clears his area, goes to the hash mark on his side of field.  Watch for fouls on the return.  If it becomes apparent that the return may go for a score, positions himself in middle of field.  Once play passes him, he then follows play. 

Ø      Umpire

On the non chain side of the field at approximately the 20 yard line.  You may adjust based on the strength of the kicker.  Responsible for kicks out of bounds and assisting with deep kicks over the goal line at the side line.  Has responsibility for the runners forward progress and OOB from the point of the reception  to the goal line.  Assists with ruling on momentum on receptions near goal line.

Ø      Referee

On the goal line in the middle of the field.  Rules on kicks crossing the goal line.  On return, follows play.  Rules on momentum on receptions near goal line.

Possible On-Sides Kick

Ø      All Officials

The Line Judge should move to the kickers restraining line on the non chain sideline.  The umpire moves up to the receivers restraining line on the non chain sideline.  The linesman moves up to the receivers restraining line on the chain sideline.  The referee stays in the middle of the field but moves up to the 30 yard line, or five yards deeper than the deepest receiver.

Free Kicks After Fair Catch or Awarded Fair Catch

Ø      All Officials

A team may elect to free kick after a fair catch or awarded fair catch.  They may kick from anywhere between the hash marks on a line with where the catch was caught or awarded.  A normal free kick formation is used and a tee may be used.  The receiving team still has to line up ten yards away and all free kick rules are in place except that a kick crossing over the cross bar and between the uprights shall score three points.  All officials line up in the same spots as for a free kick except the linesman and umpire shall line up on the sideline at the goal line and the referee shall line up under the crossbar and rule on the kick.

 

Purpose

 

The purpose of this manual is to insure uniformity in mechanics.  It will cover on-field scrimmage and kick mechanics only and not topics such as official’s pre game meetings, pre game conferences with coaches, pre game meeting with chain crews, coin toss, etc.  It will not cover philosophy or game management.  These mechanics were NOT developed by any official or group of officials.  Information used for the compilation of this manual was taken directly from the Florida High School Athletic Association, the National Federation of High School Sports Associations, and the Conference Commissioners of America.  No mechanics manual can cover EVERY possibility.  The CFOA has attempted to cover as many as possible.  The CFOA also realizes that many times we become “spectators” instead of officials.  We forget our keys and watch the game.  Many of us also become complacent and resistant to change.  Continuing education is an integral part of many of our vocations.  Consider this as just that, continuing education.  None of us should be resistant to improving as an association

 

 


 
Central Florida Officials Association
PO Box 622680,
Orlando, FL 32862-2680